Cast3D Import library and utilities build. Additional information is available at http://www.cast3d.org. Only three platforms are currently supported, which are Windows, Linux and MacOS. The makefiles are used when building for Linux, Mac. For Windows build use MS Visual Studio project files loacated at 'msvc8/' directory. For those who does not have Microsoft Visual Studio, free community "Express" edition is available at http://msdn.microsoft.com. Before procceding with a build, there are few dependent packages you may need to build and install. 1. For COLLADA import (Dae2Xc3/), please go to project site: http://sourceforge.net/projects/collada-dom/. Download ColladaDom (1.4) package, build it and install. This package has few other dependecies, please follow the instructions provided with it. 2. For 3dsMax (.3ds) file format import (3ds2XML/), Lib3ds toolkit locacted at (lib3ds/), needs to be built and installed. Follow build instructions provided with this toolkit. 3. deflate utility (deflate/) requires 'libz' ( standard for Linux) to be available. Building Import Utlities ------------------------ Once all dependencies are installed, simply typing 'make' command in cast3dImport/ current directory will start the build of all utilities. Each utility can be build separately with 'make' command withing corresponding directory. Build targets ------------- all: The default target, used for building libs/exes. clean: Removes build files. All output binary files are placed at 'cast3dImport/bin' directory. Mac Notes --------- On Mac Cast3d makefile assumes the default install location for ColladaDom and Lib3ds is /Library/Frameworks. Linux Notes ----------- On Linux, the default install location for ColladaDom and Lib3ds packages assumed is /usr/local (libs go to /usr/local/lib, headers go to /usr/local/include). Windows Notes --------- On Windows MSVC8 project tunned for ColladaDom location to be 'cast3dImport/libs/colladadom' anf for Lib3ds is 'cast3dImport/lib3ds'.