#include <node.h>

Public Member Functions | |
| void | setPivot (const float xyz[3]) |
| Sets pivot point for target geometry of node. | |
| void | setMatrix (const Matrix4 m) |
| Sets local position/orientation matrix for target geometry of node. | |
| void | translate (float x, float y, float z) |
| Translates target geometry of node. | |
| void | scale (float x, float y, float z) |
| Scales target geometry of node. | |
| void | rotate (float x, float y, float z, float angle) |
| Rotates target geometry of node. | |
| void Cast3dImport::Node3D::setPivot | ( | const float | xyz[3] | ) | [inline] |
Sets pivot point for target geometry of node.
| xyz | pivot point coordinates. |
| void Cast3dImport::Node3D::setMatrix | ( | const Matrix4 | m | ) | [inline] |
Sets local position/orientation matrix for target geometry of node.
| m | position/orientation. |
| void Cast3dImport::Node3D::translate | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) | [inline] |
Translates target geometry of node.
| x,y,z | position values. |
| void Cast3dImport::Node3D::scale | ( | float | x, | |
| float | y, | |||
| float | z | |||
| ) | [inline] |
Scales target geometry of node.
| x,y,z | scale values. |
| void Cast3dImport::Node3D::rotate | ( | float | x, | |
| float | y, | |||
| float | z, | |||
| float | angle | |||
| ) | [inline] |
Rotates target geometry of node.
| x,y,z | axis of rotation. | |
| angle | rotation angle in radians. |