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activate(flag) — Method in class cast3d.frames.KeyFrame3d
[internal-use] Activeates rendering scene graph branch for this keyframe instance.
activate(flag) — Method in class cast3d.nodes.Node3d
[internal-use] Activeates rendering scene graph branch for this instance.
_active_mct — Property in class cast3d.utils.controllers.NavigationController
addBone(bone:cast3d.geom:Part3d, v_index, weight, matrix) — Method in class cast3d.geom.Skin3d
input: bone - joint part, v_index - array of vertex indices, weights - arrays weights
addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.away3d.Skin
input: bone - joint part, v_index - array of vertex indices, weights - arrays weights
addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.ppv2.Skin
input: bone - joint part, v_index - array of vertex indices, weights - arrays weights
addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.sandy3d.Skin
input: bone - joint part, v_index - array of vertex indices, weights - arrays weights
addChildNode(node:cast3d.nodes:Node3d) — Method in class cast3d.nodes.Node3d
Adds child node to this node.
addDefaultGeometry(id) — Method in class cast3d.geom.ppv2.Part
addGeometry(geom_id, geom) — Method in class cast3d.geom.Part3d
Adds geometry to part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.away3d.Part
Adds geometry to this part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.away3d.Skin
Adds geometry to this part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.ppv2.Part
Adds geometry to this part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.ppv2.Skin
Adds geometry to this part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.sandy3d.Part
Adds geometry to this part.
addGeometry(geom_id, geom) — Method in class cast3d.geom.sandy3d.Skin
Adds geometry to this part.
addKeyframe(newKeyframe:cast3d.frames:KeyFrame3d) — Method in class cast3d.core.Source3d
Adds a keyframe object to the back of play list.
addMaterial(id, m) — Method in class cast3d.geom.Part3d
Adds material to part.
addMaterial(id, m) — Method in class cast3d.geom.away3d.Part
addMaterial(id, m) — Method in class cast3d.geom.away3d.Skin
addMaterial(id, m) — Method in class cast3d.geom.sandy3d.Part
addMaterial(mat_id, m) — Method in class cast3d.geom.sandy3d.Skin
addMotion(node:cast3d.nodes:Node3d, track_id, motionAliasName, offset) — Method in class cast3d.utils.controllers.NavigationBlenderController
Create association between motion alias name and target Node.
addMotion(node:cast3d.nodes:Node3d, track_id, motionAliasName, offset) — Method in class cast3d.utils.controllers.NavigationController
Create association between motion alias name and target Node.
addMotion2(node:cast3d.nodes:Node3d, motionAliasName, track:cast3d.tracks:Track3d, offset) — Method in class cast3d.utils.controllers.NavigationBlenderController
Create association between motion alias name and target Node.
addMotion2(node:cast3d.nodes:Node3d, motionAliasName, track:cast3d.tracks:Track3d, offset) — Method in class cast3d.utils.controllers.NavigationController
Create association between motion alias name and target Node.
addMotionGroup(mg:cast3d.tracks:MotionGroup, weight) — Method in class cast3d.tracks.MotionBlender
Add weighted participant motion group to blend.
addNode(node:cast3d.nodes:Node3d) — Method in class cast3d.frames.KeyFrame3d
Adds a keyframe object to the back of play list.
addObject(obj:cast3d.core:Object3d) — Method in class cast3d.core.Source3d
[internal-use] Adds object to source heap.
addSkin(skin:cast3d.geom:Skin3d) — Method in class cast3d.frames.KeyFrame3d
Adds a keyframe object to the back of play list.
addTrack(track:cast3d.tracks:Track3d, weight) — Method in class cast3d.tracks.MotionBlender
Add weighted participant motion group to blend.
addTrack(node_type, track:cast3d.tracks:Track3d) — Method in class cast3d.tracks.MotionGroup
_adj_angle1 — Property in class cast3d.motion.Spline3d
Adjusted angle values, used to interpolate rotations.
_adj_angle2 — Property in class cast3d.motion.Spline3d
adjustAngles(a1, a2) — Method in class cast3d.motion.Spline3d
adjustAngles2(a1, a2) — Static method in class cast3d.motion.Spline3d
angle(q) — Static method in class cast3d.geom.math.Quat3d
ANIMATION_END — Constant static property in class cast3d.core.events.AnimationEvent3d
Animation event types.
AnimationEvent3d — Class in package cast3d.core.events
These events are being sent by Cast3D main object to a registered target object to notify about specific action to take place.
AnimationEvent3d(eventtime, type, bubbles, cancelable) — Constructor in class cast3d.core.events.AnimationEvent3d
Constructs a new AnimationEvent3d instance.
ANIMATION_FLIP — Constant static property in class cast3d.core.events.AnimationEvent3d
ANIMATION_START — Constant static property in class cast3d.core.events.AnimationEvent3d
ANIMATION_STOP — Constant static property in class cast3d.core.events.AnimationEvent3d
animationStyle — Property in class cast3d.core.Cast3d
Animation Style accessors.
ANIMATION_STYLE_BACKWARD — Constant static property in class cast3d.core.Cast3d
ANIMATION_STYLE_FORWARD — Constant static property in class cast3d.core.Cast3d
Animation styles
ANIMATION_STYLE_SWING — Constant static property in class cast3d.core.Cast3d
animationType — Property in class cast3d.core.Cast3d
Animation type accessors.
ANIMATION_TYPE_BYFRAME — Constant static property in class cast3d.core.Cast3d
ANIMATION_TYPE_REAL — Constant static property in class cast3d.core.Cast3d
Animation types
ANIMATION_UPDATE — Constant static property in class cast3d.core.events.AnimationEvent3d
_animator — Property in class cast3d.utils.controls.ControlButton
animator — Property in class cast3d.utils.manipulators.Manipulator
applySkin(vertex_array) — Method in class cast3d.geom.away3d.Skin
[internal-use] update skin vertex coordinates.
applySkin(vertex_array) — Method in class cast3d.geom.ppv2.Skin
[internal-use] update skin vertex coordinates.
applySkin(vertex_array) — Method in class cast3d.geom.sandy3d.Skin
[internal-use] update skin vertex coordinates.
attach() — Method in class cast3d.utils.controllers.NavigationController
AUTHOR — Static property in class cast3d.core.Cast3d
Copyright information.
autoRewind — Property in class cast3d.core.Cast3d
Animation auto restart flag accessors.
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