| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |
| activate(flag) — Method in class cast3d.frames.KeyFrame3d | |
| [internal-use] Activeates rendering scene graph branch for this keyframe instance. | |
| activate(flag) — Method in class cast3d.nodes.Node3d | |
| [internal-use] Activeates rendering scene graph branch for this instance. | |
| _active_mct — Property in class cast3d.utils.controllers.NavigationController | |
| addBone(bone:cast3d.geom:Part3d, v_index, weight, matrix) — Method in class cast3d.geom.Skin3d | |
| input: bone - joint part, v_index - array of vertex indices, weights - arrays weights | |
| addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.away3d.Skin | |
| input: bone - joint part, v_index - array of vertex indices, weights - arrays weights | |
| addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.ppv2.Skin | |
| input: bone - joint part, v_index - array of vertex indices, weights - arrays weights | |
| addBone(bone:cast3d.geom:Part3d, v_index, weights, bind_matrix) — Method in class cast3d.geom.sandy3d.Skin | |
| input: bone - joint part, v_index - array of vertex indices, weights - arrays weights | |
| addChildNode(node:cast3d.nodes:Node3d) — Method in class cast3d.nodes.Node3d | |
| Adds child node to this node. | |
| addDefaultGeometry(id) — Method in class cast3d.geom.ppv2.Part | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.Part3d | |
| Adds geometry to part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.away3d.Part | |
| Adds geometry to this part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.away3d.Skin | |
| Adds geometry to this part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.ppv2.Part | |
| Adds geometry to this part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.ppv2.Skin | |
| Adds geometry to this part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.sandy3d.Part | |
| Adds geometry to this part. | |
| addGeometry(geom_id, geom) — Method in class cast3d.geom.sandy3d.Skin | |
| Adds geometry to this part. | |
| addKeyframe(newKeyframe:cast3d.frames:KeyFrame3d) — Method in class cast3d.core.Source3d | |
| Adds a keyframe object to the back of play list. | |
| addMaterial(id, m) — Method in class cast3d.geom.Part3d | |
| Adds material to part. | |
| addMaterial(id, m) — Method in class cast3d.geom.away3d.Part | |
| addMaterial(id, m) — Method in class cast3d.geom.away3d.Skin | |
| addMaterial(id, m) — Method in class cast3d.geom.sandy3d.Part | |
| addMaterial(mat_id, m) — Method in class cast3d.geom.sandy3d.Skin | |
| addMotion(node:cast3d.nodes:Node3d, track_id, motionAliasName, offset) — Method in class cast3d.utils.controllers.NavigationBlenderController | |
| Create association between motion alias name and target Node. | |
| addMotion(node:cast3d.nodes:Node3d, track_id, motionAliasName, offset) — Method in class cast3d.utils.controllers.NavigationController | |
| Create association between motion alias name and target Node. | |
| addMotion2(node:cast3d.nodes:Node3d, motionAliasName, track:cast3d.tracks:Track3d, offset) — Method in class cast3d.utils.controllers.NavigationBlenderController | |
| Create association between motion alias name and target Node. | |
| addMotion2(node:cast3d.nodes:Node3d, motionAliasName, track:cast3d.tracks:Track3d, offset) — Method in class cast3d.utils.controllers.NavigationController | |
| Create association between motion alias name and target Node. | |
| addMotionGroup(mg:cast3d.tracks:MotionGroup, weight) — Method in class cast3d.tracks.MotionBlender | |
| Add weighted participant motion group to blend. | |
| addNode(node:cast3d.nodes:Node3d) — Method in class cast3d.frames.KeyFrame3d | |
| Adds a keyframe object to the back of play list. | |
| addObject(obj:cast3d.core:Object3d) — Method in class cast3d.core.Source3d | |
| [internal-use] Adds object to source heap. | |
| addSkin(skin:cast3d.geom:Skin3d) — Method in class cast3d.frames.KeyFrame3d | |
| Adds a keyframe object to the back of play list. | |
| addTrack(track:cast3d.tracks:Track3d, weight) — Method in class cast3d.tracks.MotionBlender | |
| Add weighted participant motion group to blend. | |
| addTrack(node_type, track:cast3d.tracks:Track3d) — Method in class cast3d.tracks.MotionGroup | |
| _adj_angle1 — Property in class cast3d.motion.Spline3d | |
| Adjusted angle values, used to interpolate rotations. | |
| _adj_angle2 — Property in class cast3d.motion.Spline3d | |
| adjustAngles(a1, a2) — Method in class cast3d.motion.Spline3d | |
| adjustAngles2(a1, a2) — Static method in class cast3d.motion.Spline3d | |
| angle(q) — Static method in class cast3d.geom.math.Quat3d | |
| ANIMATION_END — Constant static property in class cast3d.core.events.AnimationEvent3d | |
| Animation event types. | |
| AnimationEvent3d — Class in package cast3d.core.events | |
| These events are being sent by Cast3D main object to a registered target object to notify about specific action to take place. | |
| AnimationEvent3d(eventtime, type, bubbles, cancelable) — Constructor in class cast3d.core.events.AnimationEvent3d | |
| Constructs a new AnimationEvent3d instance. | |
| ANIMATION_FLIP — Constant static property in class cast3d.core.events.AnimationEvent3d | |
| ANIMATION_START — Constant static property in class cast3d.core.events.AnimationEvent3d | |
| ANIMATION_STOP — Constant static property in class cast3d.core.events.AnimationEvent3d | |
| animationStyle — Property in class cast3d.core.Cast3d | |
| Animation Style accessors. | |
| ANIMATION_STYLE_BACKWARD — Constant static property in class cast3d.core.Cast3d | |
| ANIMATION_STYLE_FORWARD — Constant static property in class cast3d.core.Cast3d | |
| Animation styles | |
| ANIMATION_STYLE_SWING — Constant static property in class cast3d.core.Cast3d | |
| animationType — Property in class cast3d.core.Cast3d | |
| Animation type accessors. | |
| ANIMATION_TYPE_BYFRAME — Constant static property in class cast3d.core.Cast3d | |
| ANIMATION_TYPE_REAL — Constant static property in class cast3d.core.Cast3d | |
| Animation types | |
| ANIMATION_UPDATE — Constant static property in class cast3d.core.events.AnimationEvent3d | |
| _animator — Property in class cast3d.utils.controls.ControlButton | |
| animator — Property in class cast3d.utils.manipulators.Manipulator | |
| applySkin(vertex_array) — Method in class cast3d.geom.away3d.Skin | |
| [internal-use] update skin vertex coordinates. | |
| applySkin(vertex_array) — Method in class cast3d.geom.ppv2.Skin | |
| [internal-use] update skin vertex coordinates. | |
| applySkin(vertex_array) — Method in class cast3d.geom.sandy3d.Skin | |
| [internal-use] update skin vertex coordinates. | |
| attach() — Method in class cast3d.utils.controllers.NavigationController | |
| AUTHOR — Static property in class cast3d.core.Cast3d | |
| Copyright information. | |
| autoRewind — Property in class cast3d.core.Cast3d | |
| Animation auto restart flag accessors. | |
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | |